Some new features are finished, they will be present in the next version.
The first one is what many of you asked for: Relative control. That means that you move relative your facing. If you face down and press W, you move forward, that means down. I personally is not going to use this, it's to backwards for me. When you face up and strafe, everything is fine. But when you face down and strafe, the direction is mirrored. Of course, you can get used to this, but I already know the controls. One advantage is that it is easier to circle an enemy. Just strafe and keep the mousepointer on the centerpoint.
The second change makes you somewhat slower when you move backwards. It's not much but it will probably be noticeable when you desperately try to back away from an enemy, shooting. Now, it's not such an easy choise anymore. Should I turn and run, or back and shoot.
The third change is that the screen shakes when something explodes. It will probably enhance the immersion.
The automapping feature is on it's way. Right now, most of the lines are drawn. I'm thinking about how to include all of them.
The music dude (Project Grudge) is now our sound dude as well. I got a large pack of sounds this monday. Instead of two sounds for all bullet guns, there are now seven. Better sound and more variety.
There is a new type of gun, called Sonic gun. Sonic gun will be used by riot control and nasty critters that kills their prey with loud noice. The sonic effect is visible as blue expanding circles.
Thats five complete changes and one that is half-way there. Things are happening.