Excelsior jet application gallery and some progress
Excelsior jet have recently opened their application gallery. I got word today that I was approved for entering it. This sounds really good. Now I just have to finish demo 0.3.
I got a lot of things done today. Sometimes I really wish I had another quest model. Now any number of quests and plotlines can be active at the same time. So everytime a quest tries to script anything, it has to check: am I active, have I been completed? It becomes sort of like spaghetti code scattered over dialogs, triggers, lives and common scripts.
I would like to keep everything that belongs to a certain quest at one place. I think my next campaign will be more like grand theft auto. The world is at peace (apart from the player wreacking havoc on everything). But then the player starts a quest and it runs until is is complete or failed, then the world goes back to beeing at peace. Unfortunately this is not easy to do since my quests is almost always scattered over several maps that have very little shared scope. Well, I guess I will make it better in my next game.
Another thing, I have completed a small cms system for my homepage. Go check it out (I have posted some new screenshots and some music so it's worth some of your time). It is very simple, written in php. It was my first real project in php. I think it turned out pretty good. I solved the problem even if I want to add more features.
The reason for not using java? Well, it would have been easier to design something pretty in java, and it would have taken me the same time. But I would also have to connect tomcat and apache. It shouldn't be a problem but I want my server as bare as possible. Right now I only use flat files, that's right, not even mySQL. Very simple and very clean.